This real-world feedback was very helpful – thanks for that @codex!
I might’ve missed this information on the forum but is there a good summary of what issues are addressed in Stacks 2.1 and what the UX will be exactly after 2.1? My assumption is that the cool down periods will no longer be needed after Stacks 2.1. Thanks!
Hi Muneeb,
Attaching a few links that came out of last Friday’s SIP weekly community call which we talked about Stacks 2.1 with Jude, did some Q&A with Jude, a video should be uploaded soon.
First link offers a good summary (some things may have been improved further such as PoX sunset one I believe (don’t quote me, I will refer that to @jude )
UX wise: My understanding is: 1) allows for Stackers to avoid missing a reward cycle in between 2) stack however much you want, whenever you want. So I’d imagine will be a very flexible & accessible stacking UX.
Put weekly SIP call on your calendar and join us sometimes please, we would love to have you!